by Lee Watanabe-Crockett | Technology
Lots of students claim to hate math. It’s not a new thing for a math teacher to hear. That’s the point at which the teacher makes a choice. Do they continue to let the haters hate? Or do they find a way to make their subject more interesting? Thankfully,...
by Lee Watanabe-Crockett | Global Digital Citizen
Internet safety awareness is more than a practice—it’s a mindset. It’s a way of safely and proactively living, working, and playing in a digital world. While vast and exciting, the Web is also unregulated. Unfortunately, many who use it don’t...
by Lee Watanabe-Crockett | Critical Thinking
Team building games offer students fun opportunities to hone critical skills for success in the modern workplace. Students (and future employees!) that value teamwork are more motivated and creative. They’re also better at problem solving and communicating with...
by Lee Watanabe-Crockett | Critical Thinking
Via TeachThought One of education’s primary goals is to groom the next generation of little humans to succeed in the “real world.” Yes, there are mounds of curricula they must master in a wide breadth of subjects, but education does not begin and end with a textbook...
by Lee Watanabe-Crockett | Creativity Fluency, Leadership, Teaching
Team-building activities are great. Not only can they help establish routines, tone, and expectations, they’re also fun, and can help learners feel comfortable. Though many older students in high school and college may groan at their thought, they’re usually fun, and...
by Ross Crockett | Creativity Fluency, Media Fluency, Teaching, Technology
via Mashable There’s a reason you learned more from Bill Nye than your actual science teacher. Mr. Nye made learning fun. If your middle/high school student is struggling to grasp some concepts in school, there’s an app for that. Bonus points: if...
by Lee Watanabe-Crockett | Creativity Fluency, Teaching, Technology
via MindShift Game-based learning has become synonymous with educational video games in some circles, but low-tech games have been used with great success in classrooms for a while. In fact, games that don’t require costly technology have a lot to offer the intrepid...